Display Settings¶

../../_images/Krita_Preferences_Display.png

Here various settings for the rendering of Krita can be edited.

OpenGL¶

For Krita 3.three or later: Reworded as "*Sheet Graphics Acceleration*"

OpenGL is a bit of code specially for graphics cards. Graphics cards a dedicate piece of hardware for helping your computer out with graphics calculations, which Krita uses a lot. All mod computer take graphics cards.

For Krita 3.3 or later: On Windows, Krita also supports using Direct3D instead with the help of the Bending library. ANGLE works by converting the OpenGL functions that Krita makes use of to the equivalent in Direct3D. It may (or may not) be slower than native OpenGL, but information technology has amend compatibility with typical Windows graphics drivers.

Enable OpenGL (For Krita 3.3 or later: Reworded every bit *Canvas Graphics Acceleration*)

Selecting this checkbox will enable the OpenGL / ANGLE sheet drawing mode. With a decent graphics carte du jour this should give faster feedback on brushes and tools. Besides the sheet operations similar Rotate, Zoom and Pan should exist considerably faster.

For Krita three.three or subsequently:
Renderer

On Windows: You tin can switch between native OpenGL or Bending Direct3D xi rendering. The usual recommendation is to leave information technology as "Auto", which Krita will decide the best to apply based on some internal compatibility checking. Changes to this pick require a restart of Krita to take effect.

Apply Texture Buffer

This setting utilizes the graphics carte's buffering capabilities to speed things up a bit. Although for now, this characteristic may be broken on some AMD/Radeon cards and may work fine on some Intel graphics cards.

Scaling Manner

The user can choose which scaling mode to use while zooming the canvas. The option here only affects the fashion the epitome is displayed during canvas operations and has no effect on how Krita scales an paradigm when a transformation is applied.

Nearest Neighbour

This is the fastest and crudest filtering method. While fast, this results in a large number of artifacts - 'blockiness' during magnification, and aliasing and shimmering during minification.

Bilinear Filtering

This is the next step up. This removes the 'blockiness' seen during magnification and gives a smooth looking result. For most purposes this should be a skilful merchandise-off between speed and quality.

Trilinear Filtering

This should give a little better result than Bilinear Filtering.

High Quality Filtering

Only available when your graphics bill of fare supports OpenGL iii.0. As the name suggests, this setting provides the best looking image during canvas operations.

HDR¶

New in version iv.2: These settings are only available when using Windows.

Since four.two Krita can not merely edit floating signal images, only also render them on screen in a style that an HDR capable setup can show them as HDR images.

The HDR settings will bear witness you the display format that Krita can handle, and the current output format. You will want to set the preferred output format to the one closest to what your brandish can handle to brand full utilise of it.

Display Format

The format your display is in past default. If this isn't higher than 8bit, there's a skilful hazard your monitor is not an HDR monitor as far every bit Krita can tell. This can exist a hardware issue, but also a graphics driver issue. Check if other HDR applications, or the system HDR settings are configured correctly.

Current Output format

What Krita is rendering the canvas to currently.

Preferred Output Format

Which surface type you prefer. This should be ideally the closest to the display format, but peradventure due to driver issues y'all might want to try other formats. This requires a restart.

Transparency Checkerboard¶

Krita supports layer transparency. Of course, the nasty affair is that transparency can't be seen. So to indicate transparency at the lowest layer, nosotros use a checker pattern. This part allows you to configure it.

Size

This sets the size of the checkers which show up in transparent parts of an epitome.

Color

The user tin can prepare the colors for the checkers over here.

Movement Checkers When Scrolling

When selected the checkers will move along with opaque elements of an image during canvas Panning, Zooming, etc. Otherwise the checkers remain stationary and only the opaque parts of an paradigm will motility.

Canvas Border¶

Colour

The user can select the color for the canvas i.e. the space beyond a document'southward boundaries.

Hibernate Scrollbars

Selecting this will hibernate the scrollbars in all view modes.

Pixel Grid¶

New in version 4.0.

This allows configuring an automatic pixel-by-pixel grid, which is very useful for doing pixel art.

Color

The color of the filigree.

Starting time Showing at

This determines the zoom level at which the pixel grid starts showing, as showing it when the image is zoomed out a lot will make the grid overwhelm the image, and is thus counter productive.

Miscellaneous¶

Color Channels in Color

This configures whether the image display should be colored when only a single channel is selected in the channels docker.

Enable Curve Anti-Aliasing

This allows anti-aliasing on previewing curves, like the ones for the circle tool, or the path tool.

Enable Pick Outline Anti-Aliasing

This allows automatic anti-aliasing on option. It makes the pick feel less jaggy and more precise.

Hibernate window scrollbars.

Hides the scrollbars on the canvass.

Hide Layer thumbnail popup

This disables the thumbnail that you go when hovering over a layer.